Combat

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Combat in Landmark is a major part of the game. Many of the items used in crafting can only be obtained through defeating monsters.

Fighting[edit | edit source]

In order to learn how to most efficiently defeat a monster, one should observe their movements in order to understand what type of abilities they have, and how they manage to hit you. Secondly, one should chose a strategy or play-style best suited to kill the specific monster type in question.

Monsters[edit | edit source]

Monsters are server controlled creatures that are your sworn enemies, since they tirelessly try to kill you with every chance they get.

Weapons[edit | edit source]

In order to slay a monster, a player will need some offensive abilities. In Landmark, abilities are granted by the weapon equipped, and players are able to swap weapons in combat. All weapons, besides the starter weapon, are crafted but also have a very small chance dropping as loot. It is recommended to have more than one weapon, in order to use their different strengths together in a single battle. For the full list of weapons see Weapons.

Armor and Accessories[edit | edit source]

In order to survive, a player needs to either avoid taking damage, or have enough defensive capabilities. All accessories and armor are craft-able, yet may also drop as loot from monsters. There is a large variety of armor-types which may be combined in different ways to suit different play-styles and strategies. Usually it is recommended for new players to use the heavier armors. For the full list of armor and equipment see Armor & Accessories.

Player versus player[edit | edit source]

In Landmark, players may choose to fight other players by queueing up for player versus player(PvP) at a claim set up for pvp. Such claims can be found in the Gallery under common tags like "pvp", "arena", "game", "team", "deathmatch", and so on. PvP claims can be each man for himself, or team-based, and can additionally be scored based on kills, point capture and hold, or a mix of the two.